Changelog
PATCH NOTES
What changed in each OpenRift release — features, fixes, and known issues.
0.1.0
First Public Preview
- Offline practice matches against AI
- Multiple AI difficulty settings
- Deck builder with set filtering
Client
- Initial Windows, macOS, and Linux builds
- Fully offline practice mode — no network required
- Rematch flow after AI games
Gameplay
- Support for Origins set card data
- Rules engine covering core Riftbound turn flow
- AI difficulties from casual practice to sharper challenges
- Undo for misclicks during your own turn
Known Issues
- Some edge-case keyword interactions still need polish
- Human vs human matches are not supported
0.0.3
Closed Alpha Fixes
- Stabilized AI turn resolution on longer games
- Improved card search performance in the deck builder
Fixes
- Resolved a crash when the AI and player played spells in the same priority window
- Fixed incorrect zone highlighting after board wipes
- Corrected mana display desync on rematch
Client
- Added optional reduced-motion setting
- Remember last-used deck between sessions
0.0.1
Internal Prototype
- Proof-of-concept table and card rendering
- First scripted AI opponent for solo practice
Prototype
- Single-player sandbox against a scripted AI
- Placeholder art and typography for card faces
- Hot-reloadable rules config for rapid iteration