OPENRIFT

Changelog

PATCH NOTES

What changed in each OpenRift release — features, fixes, and known issues.

  1. 0.1.0

    First Public Preview

    • Offline practice matches against AI
    • Multiple AI difficulty settings
    • Deck builder with set filtering

    Client

    • Initial Windows, macOS, and Linux builds
    • Fully offline practice mode — no network required
    • Rematch flow after AI games

    Gameplay

    • Support for Origins set card data
    • Rules engine covering core Riftbound turn flow
    • AI difficulties from casual practice to sharper challenges
    • Undo for misclicks during your own turn

    Known Issues

    • Some edge-case keyword interactions still need polish
    • Human vs human matches are not supported
  2. 0.0.3

    Closed Alpha Fixes

    • Stabilized AI turn resolution on longer games
    • Improved card search performance in the deck builder

    Fixes

    • Resolved a crash when the AI and player played spells in the same priority window
    • Fixed incorrect zone highlighting after board wipes
    • Corrected mana display desync on rematch

    Client

    • Added optional reduced-motion setting
    • Remember last-used deck between sessions
  3. 0.0.1

    Internal Prototype

    • Proof-of-concept table and card rendering
    • First scripted AI opponent for solo practice

    Prototype

    • Single-player sandbox against a scripted AI
    • Placeholder art and typography for card faces
    • Hot-reloadable rules config for rapid iteration